Modern Warfare 2 Assessment

All Modern Warfare 2 needs to be is a superb shooter, and it delivers. This is the Call of Duty expertise, deconstructed, reconsidered, and obsessively optimized over 15 uninterrupted years of iteration. I know when I’m playing a Black Ops game because it has offbeat arcade modes and the latest iteration of Nuketown. I know I am taking part in a Modern Warfare game because the shooting is so finely tuned that I wish to take my Gunsmith build out to dinner. Infinity Ward has officially mastered the moment gratification of aiming down sights and deleting targets.

That goes a long way, though some of Modern Warfare 2’s biggest swings, comparable to revamped progression and a genre-bending campaign, are less elegant. It additionally suffers from an obtuse UI, fits of crashes, weird bugs, and the unexplained absence of primary options like stat tracking. But altogether, it’s a very good 12 months for Call of Duty.

Gunplay

I said in 2019’s CoD review that Modern Warfare “sets the bar high for first-person gun feel.” Consider Modern Warfare 2 the new bar. Ballistics are as soon as once more physically simulated (not hitscan), however you wouldn’t know it from playing on common 6v6 maps. On enviornment maps with short sightlines, guns behave like lasers that immediately tag targets. Jump right into a 64-player Ground War match and the same guns accommodate to firefights spanning total city blocks, requiring players to lead shots and account for bullet drop. It is kind of wild how versatile and seamless the system is—even in the most recent Battlefield, a series that’s dealt in simulated ballistics for 20 years, guns are a little too sluggish up close.

Modern Warfare 2’s silky physics examine favorably should you’ve been taking part in Vanguard for the past yr, and even better when you’ve stuck with Cold War for the final two. I by no means quite got over Cold War’s noticeably sluggish hit detection; it’d take round 5-7 frames for point-blank shots to register in my tests. Under equally unscientific testing conditions (me counting frames in replays recorded at 60 fps), MW2’s latency is a far less noticeable 2-3 frames. It’s not clear to me exactly what number of factors are at play here. It might be that Treyarch’s guns appear slower because they are slower by design, but regardless, Infinity Ward’s interpretation is better.

As a counterbalance to Modern Warfare 2’s wicked-quick ballistics and time-to-kill, Infinity Ward has pumped the brakes on operators themselves. By way of movement, this is by far the slowest CoD in current memory. Established traversal strategies like slide canceling and bunnyhopping, a lot to the dismay of CoD’s loudest fans(opens in new tab), have been deliberately abolished. The minimap, breaking with 15 years of tradition, now not highlights enemies as red dots whenever a shot is fired. Traditionalists will inform you these tweaks are bad for the series—that they “lower the skill gap” or encourage dishonorable camping—however this paints an incomplete picture.

By gluing our boots more firmly to the ground, Call of Duty has finally created the house to be a more methodical, dare I say tactical, FPS. For the first time in years, it is definitely a better concept to tread lightly, hold angles, and listen for footsteps than full-sprint down every straightaway and bunnyhop around corners. And permit me to formally debunk the camping paranoia—sure, at some point a man named I_Just-Shot-Ya will set up on top of a building and look through a scope for the whole lot of your match, but so far this is no more widespread than we’re already used to. In fact, the arrival of my new favorite throwable, the Drill Charge, makes it simpler than ever(opens in new tab) to dislodge a comfortable camper.

My only gripe is that Modern Warfare 2 would not go far enough. The omnipresence of the UAV means that I still spend way an excessive amount of time glancing on the map for red dots. The threat of sudden destruction at the hands of overpowered stealth bombers, chopper gunners, and miniature tank drones remains constant. I’d Ctrl+A+Delete all killstreaks from the game if it had been as much as me, though I reckon a move that monumental would create an angry mob outside Activision.

The Basilisk, in each measurement and stature, delivers on the promise of hand cannon, and it’s cool that I may’ve told you that had I only heard it fired from half a mile away. We think of Call of Duty as arcadey and unsophisticated, however MW2 disrupts that reputation. Infinity Ward demonstrates its care for fidelity and intricacy. Particular person bullets in Modern Warfare 2 snap downrange and ship rippled, gradually-waning shockwaves by way of the air. It isn’t just about whether or not the weapons look cool and make loud sounds (although each apply here)—MW2 cares just as much concerning the routine actions that get FPSes from A to B. Reload animations bask in tacticool mastery with fashionable yet efficient magazine swaps that’d get the John Wick stamp of approval.

That Basilisk revolver has three different reloads depending on what number of rounds are left within the chamber, together with a definite animation for reloading two spent casings without replacing all six. Sound effects are what tie it all together: Within the clip above, I counted eight unique scrapes, clicks, and metallic clangs for just one reload animation. I wonder what number of of those 88 compressed gigabytes on my SSD are raw audio.

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