Modern Warfare 2 Overview

All Modern Warfare 2 needs to be is a superb shooter, and it delivers. This is the Call of Duty experience, deconstructed, reconsidered, and obsessively optimized over 15 uninterrupted years of iteration. I know after I’m playing a Black Ops game because it has offbeat arcade modes and the latest iteration of Nuketown. I know I’m playing a Modern Warfare game because the shooting is so finely tuned that I want to take my Gunsmith build out to dinner. Infinity Ward has formally mastered the instant gratification of aiming down sights and deleting targets.

That goes an extended way, though a few of Modern Warfare 2’s biggest swings, akin to revamped progression and a genre-bending campaign, are less elegant. It also suffers from an obtuse UI, fits of crashes, weird bugs, and the unexplained absence of fundamental features like stat tracking. However altogether, it’s a very good 12 months for Call of Duty.

Gunplay

I said in 2019’s CoD evaluation that Modern Warfare “sets the bar high for first-person gun feel.” Consider Modern Warfare 2 the new bar. Ballistics are once again physically simulated (not hitscan), however you wouldn’t know it from enjoying on regular 6v6 maps. On area maps with quick sightlines, weapons behave like lasers that instantly tag targets. Jump right into a sixty four-player Ground War match and the identical weapons accommodate to firefights spanning whole city blocks, requiring players to lead shots and account for bullet drop. It’s kind of wild how flexible and seamless the system is—even in the most recent Battlefield, a series that is dealt in simulated ballistics for 20 years, guns are a little too gradual up close.

Modern Warfare 2’s silky physics evaluate favorably in the event you’ve been enjoying Vanguard for the previous yr, and even higher if you’ve stuck with Cold War for the final two. I by no means quite received over Cold War’s noticeably sluggish hit detection; it’d take around 5-7 frames for point-blank shots to register in my tests. Under similarly unscientific testing conditions (me counting frames in replays recorded at 60 fps), MW2’s latency is a far less discoverable 2-three frames. It’s not clear to me exactly how many factors are at play here. It could be that Treyarch’s weapons appear slower because they’re slower by design, however regardless, Infinity Ward’s interpretation is better.

As a counterbalance to Modern Warfare 2’s wicked-quick ballistics and time-to-kill, Infinity Ward has pumped the brakes on operators themselves. When it comes to movement, this is by far the slowest CoD in latest memory. Established traversal techniques like slide canceling and bunnyhopping, a lot to the dismay of CoD’s loudest fans(opens in new tab), have been deliberately abolished. The minimap, breaking with 15 years of tradition, no longer highlights enemies as red dots every time a shot is fired. Traditionalists will let you know these tweaks are bad for the series—that they “lower the skill gap” or encourage dishonorable camping—but this paints an incomplete picture.

By gluing our boots more firmly to the ground, Call of Duty has lastly created the space to be a more methodical, dare I say tactical, FPS. For the primary time in years, it is definitely a better thought to tread lightly, hold angles, and listen for footsteps than full-sprint down each straightaway and bunnyhop around corners. And allow me to formally debunk the camping paranoia—sure, sooner or later a man named I_Just-Shot-Ya will set up on top of a building and look by way of a scope for the entirety of your match, however so far this is no more frequent than we’re already used to. The truth is, the arrival of my new favorite throwable, the Drill Charge, makes it easier than ever(opens in new tab) to dislodge a comfortable camper.

My only gripe is that Modern Warfare 2 does not go far enough. The omnipresence of the UAV means that I still spend way too much time glancing on the map for red dots. The threat of sudden destruction at the hands of overpowered stealth bombers, chopper gunners, and miniature tank drones remains constant. I might Ctrl+A+Delete all killstreaks from the game if it were as much as me, though I reckon a move that monumental would create an offended mob outside Activision.

The Basilisk, in both size and stature, delivers on the promise of hand cannon, and it’s cool that I could’ve told you that had I only heard it fired from half a mile away. We think of Call of Duty as arcadey and unsophisticated, however MW2 disrupts that reputation. Infinity Ward demonstrates its care for fidelity and intricacy. Particular person bullets in Modern Warfare 2 snap downrange and send rippled, gradually-waning shockwaves by means of the air. It’s not just about whether or not or not the weapons look cool and make loud sounds (though both apply right here)—MW2 cares just as a lot about the routine actions that get FPSes from A to B. Reload animations bask in tacticool mastery with stylish yet efficient magazine swaps that’d get the John Wick stamp of approval.

That Basilisk revolver has three different reloads relying on how many rounds are left in the chamber, including a distinct animation for reloading spent casings without changing all six. Sound effects are what tie it all together: In the clip above, I counted eight unique scrapes, clicks, and metallic clangs for just one reload animation. I wonder what number of of those 88 compressed gigabytes on my SSD are raw audio.

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