Modern Warfare 2 Review

All Modern Warfare 2 must be is a great shooter, and it delivers. This is the Call of Duty expertise, deconstructed, reconsidered, and obsessively optimized over 15 uninterrupted years of iteration. I know after I’m playing a Black Ops game because it has offbeat arcade modes and the latest iteration of Nuketown. I know I am playing a Modern Warfare game because the shooting is so finely tuned that I wish to take my Gunsmith build out to dinner. Infinity Ward has officially mastered the moment gratification of aiming down sights and deleting targets.

That goes an extended way, although some of Modern Warfare 2’s biggest swings, resembling revamped progression and a style-bending campaign, are less elegant. It additionally suffers from an obtuse UI, fits of crashes, bizarre bugs, and the unexplained absence of fundamental options like stat tracking. But altogether, it’s a superb 12 months for Call of Duty.

Gunplay

I said in 2019’s CoD overview that Modern Warfare “sets the bar high for first-person gun feel.” Consider Modern Warfare 2 the new bar. Ballistics are once once more physically simulated (not hitscan), however you wouldn’t know it from playing on regular 6v6 maps. On arena maps with quick sightlines, guns behave like lasers that instantly tag targets. Jump right into a sixty four-player Ground War match and the identical weapons accommodate to firefights spanning complete city blocks, requiring players to lead shots and account for bullet drop. It is kind of wild how flexible and seamless the system is—even in the newest Battlefield, a series that’s dealt in simulated ballistics for 20 years, weapons are a little too gradual up close.

Modern Warfare 2’s silky physics compare favorably when you’ve been enjoying Vanguard for the previous year, and even better in case you’ve stuck with Cold War for the final two. I by no means quite got over Cold War’s noticeably sluggish hit detection; it’d take around 5-7 frames for point-blank shots to register in my tests. Under equally unscientific testing conditions (me counting frames in replays recorded at 60 fps), MW2’s latency is a far less discoverable 2-three frames. It is not clear to me exactly what number of factors are at play here. It could be that Treyarch’s guns seem slower because they are slower by design, however regardless, Infinity Ward’s interpretation is better.

As a counterbalance to Modern Warfare 2’s wicked-quick ballistics and time-to-kill, Infinity Ward has pumped the brakes on operators themselves. By way of movement, this is by far the slowest CoD in current memory. Established traversal methods like slide canceling and bunnyhopping, a lot to the dismay of CoD’s loudest fans(opens in new tab), have been deliberately abolished. The minimap, breaking with 15 years of tradition, not highlights enemies as red dots every time a shot is fired. Traditionalists will tell you these tweaks are bad for the series—that they “lower the skill hole” or encourage dishonorable camping—but this paints an incomplete picture.

By gluing our boots more firmly to the ground, Call of Duty has lastly created the space to be a more methodical, dare I say tactical, FPS. For the primary time in years, it is actually a greater idea to tread lightly, hold angles, and listen for footsteps than full-dash down each straightaway and bunnyhop around corners. And permit me to formally debunk the camping paranoia—sure, in some unspecified time in the future a guy named I_Just-Shot-Ya will set up on top of a building and look via a scope for the whole lot of your match, however thus far this is no more common than we’re already used to. In reality, the arrival of my new favorite throwable, the Drill Cost, makes it simpler than ever(opens in new tab) to dislodge a comfortable camper.

My only gripe is that Modern Warfare 2 doesn’t go far enough. The omnipresence of the UAV implies that I still spend way too much time glancing on the map for red dots. The threat of sudden destruction at the hands of overpowered stealth bombers, chopper gunners, and miniature tank drones remains constant. I’d Ctrl+A+Delete all killstreaks from the game if it had been as much as me, although I reckon a move that monumental would create an indignant mob outside Activision.

The Basilisk, in both measurement and stature, delivers on the promise of hand cannon, and it’s cool that I might’ve told you that had I only heard it fired from half a mile away. We think of Call of Duty as arcadey and unsophisticated, however MW2 disrupts that reputation. Infinity Ward demonstrates its care for fidelity and intricacy. Individual bullets in Modern Warfare 2 snap downrange and send rippled, gradually-waning shockwaves through the air. It’s not just about whether or not or not the guns look cool and make loud sounds (although both apply right here)—MW2 cares just as a lot about the routine actions that get FPSes from A to B. Reload animations bask in tacticool mastery with fashionable yet environment friendly magazine swaps that’d get the John Wick stamp of approval.

That Basilisk revolver has three totally different reloads relying on how many rounds are left in the chamber, together with a distinct animation for reloading two spent casings without changing all six. Sound effects are what tie it all collectively: Within the clip above, I counted eight distinctive scrapes, clicks, and metallic clangs for just one reload animation. I wonder how many of these 88 compressed gigabytes on my SSD are raw audio.

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